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Sonic 1 sprite grid8/9/2023 For Sonic 1, the width and height are limited to a relative size of 128 pixels left/right/up/down from the object. The sprites are usually built via a system tied to objects, where each object controls a set number of sprites and positions them together in relative clarity. in conjunction with a Sonic game and its engine/software however, limits are intentionally imposed (and usually for the purpose of saving space or time). This means, that if arranged correctly, you can fill the entire screen with sprites, without breaching the "per line" limit or sprite limit. These sprites can display tiles from anywhere within VRAM. Each sprite can display up to 16 tiles in a rectangle/square in order from the set pattern address. The Mega Drive's sprite system is able to display a chained system of up to 80 sprites on screen at any one time.
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